• Neoprin or felt - might be good for collar (stiff material but can be manipulated).
  • Arms - the elbow should be around the waist, make them shorter. They can still be a longer lengththan what's normal but these are too long.
  • Body language: Frail - hands up to chest. Anger - hands expressive, down from chest.
  • Collar - make smaller to read sideways profile on screen.
  • Make him a if he were young, add hunch in later. Scale drawing should be straightened out version of his skeleton.
  • Two heads? One for how he sees himself and one for how he really is - this is dependant on the story.
  • HE NEEDS SHOULDERS! Make a traditional armature. It can be edited in AfterFX to get rid of the shoulders with just the neck visible (a case of frame by frame blacking out his neckline).

Decisions - Do I keep puppet very stylised which is working well currently OR do I compromise and add realistic features as well to tie in with a certain storyline?


 
I am now doing a series of workshops to build the first prototype puppet for the Librarian. In order to do this I had to draw a scale drawing of the puppet and armature, this would in no way be the final design but just a starting point so that I can start to prototype and then build back into these drawings to improve them.
For the workshops my scale drawing needed to be under 20cm, this proved difficult as my puppet needs to be long and gangly, yet extremely skinny. The drawings below were the first attempt, however when finished I realised the legs needed to be alot longer so they would need to be redone.
These will be the drawings that I will be working in during the prototype workshops. The scale is just over 20cm.


(Top - scale drawing

middle - soft layer

bottom - armature)

I still need to add detail to the armature drawing such as where the bones will sit and if there will be K and S, however because my puppet is such an odd shape I will work on where these will go during the workshops.
 
 
I have started to transfer my designs into 3D. I want to get the body shape sorted primarily so that I can then focus on his aesthetic qualities.
The simplist way that I could test these ideas were with cheap wire, masking tape, cardboard and foam. I started with his frame under the bulk imagining how it would be made when building the puppets armature. Once I had his initial frame I then started to build ontop with his outfit. This is something that proved quite difficult and I will need to think how this will sit stable on the final puppet ontop of such a small body frame whilst being hollow to show his neck.
As soon as I had put the outfit on I realised that his body shape would have to change as having shoulders in the 'normal' position means that they are visible underneath his clothes. If I were to start them lower down they may be able to be hidden underneath his clothes.
I thought I would have a go at sculpting the head out of sculpey so that I had a fully formed marquette so show in an upcoming presentation.
 
I have refined the idea of the 'other mother' body shape by now thinking about how the character will look.
I will be taking the left hand Librarian in the top image and the one from below to develop into a 3D form; I love the way the neck disappears into his clothing. The top right image has too much of the femine qualities that I discussed in the previous post.