• Add 1/2 more strands of wire into the spine and neck. Legs are fine, keep arms with 2 strands as it gives nice movement.
  • Eyebrows- wire put in with glue gun glue yo a hole made with book binding pin. If the wire breaks it can be melted out with gun again and replaced. Puppet needs the eyebrows to show some emotion!
  • Try coloured thin sport foam for clothes next to body and then build in bulkier areas with fabric?
  • Curved black velvet fabric background for scenes at desk. Dark background really effective in storyboard. Curved background will allow me to shoot from different angles.
  • Keep film looking the same. Papier mache, with bits of book print.
A four wire spine
 
  • Unsure about the eyebrows on puppet head. Look at Sophie, previous student who made paper mache head nothing moved (see picture below). Looked at Sophie's puppet and eyes and mouth do move, if I have a puppet head that doesn't move at all it will look lifeless.
  • Animation tests -good progress from first test to final one.
 
  • Neoprin or felt - might be good for collar (stiff material but can be manipulated).
  • Arms - the elbow should be around the waist, make them shorter. They can still be a longer lengththan what's normal but these are too long.
  • Body language: Frail - hands up to chest. Anger - hands expressive, down from chest.
  • Collar - make smaller to read sideways profile on screen.
  • Make him a if he were young, add hunch in later. Scale drawing should be straightened out version of his skeleton.
  • Two heads? One for how he sees himself and one for how he really is - this is dependant on the story.
  • HE NEEDS SHOULDERS! Make a traditional armature. It can be edited in AfterFX to get rid of the shoulders with just the neck visible (a case of frame by frame blacking out his neckline).

Decisions - Do I keep puppet very stylised which is working well currently OR do I compromise and add realistic features as well to tie in with a certain storyline?