- Neoprin or felt - might be good for collar (stiff material but can be manipulated).
- Arms - the elbow should be around the waist, make them shorter. They can still be a longer lengththan what's normal but these are too long.
- Body language: Frail - hands up to chest. Anger - hands expressive, down from chest.
- Collar - make smaller to read sideways profile on screen.
- Make him a if he were young, add hunch in later. Scale drawing should be straightened out version of his skeleton.
- Two heads? One for how he sees himself and one for how he really is - this is dependant on the story.
- HE NEEDS SHOULDERS! Make a traditional armature. It can be edited in AfterFX to get rid of the shoulders with just the neck visible (a case of frame by frame blacking out his neckline).
Decisions - Do I keep puppet very stylised which is working well currently OR do I compromise and add realistic features as well to tie in with a certain storyline?